Tonight we will be experimenting with an old Surrealist composition technique: exquisite corpse.
Among Surrealist techniques exploiting the mystique of accident was a kind of collective collage of words or images called the cadavre exquis (exquisite corpse). Based on an old parlor game, it was played by several people, each of whom would write a phrase on a sheet of paper, fold the paper to conceal part of it, and pass it on to the next player for his contribution.The technique got its name from results obtained in initial playing, "Le cadavre / exquis / boira / le vin / nouveau" (The exquisite corpse will drink the young wine). Other examples are: "The dormitory of friable little girls puts the odious box right" and "The Senegal oyster will eat the tricolor bread." These poetic fragments were felt to reveal what Nicolas Calas characterized as the "unconscious reality in the personality of the group" resulting from a process of what Ernst called "mental contagion." Ref.
Exquisite Corpse (link) (link)
Class work files (link)
Here are Sebastian's example files from last week (link))
Example site using the drawing API
Webcam motion tracking using Bitmapdata API
A demo of motion tracking
A game using motion tracking
Adobe Boston Users Group website is at:
http://www.abug.us
The Boston Flash Platform User Group's website is at:
http://www.bfpug.com
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Topic: Flash Physics Simulations
Presenter: James Battat
Aaron Gibralter
Date: Thursday, April 19, 2007
Time: 7:00 - 9:00 PM
Cost: Free
Where: MIT Stata Building
AKA Building 32, on this map:
http://whereis.mit.edu/map-jpg
Room 32-141
Description:
As part of a Harvard Presidential Instructional Technology Fellowship
(PITF) summer project we developed a suite of interactive mechanical
physics simulations for a course on Mechanical Systems. Physical
systems can exhibit complex behavior. With the use of computer
simulations, it is possible to teach students about the nature of these
systems without trudging through complicated differential equations. We
found that several canned animations demonstrating physical phenomena
existed on the web, but we noticed a surprising lack of full-up
interactive physics simulation engines in Flash. We aimed to fill that
void by developing a virtual physics lab using Flash (ActionScript 2.0).
We modeled our work on the open-source Java project at
www.MyPhysicsLab.com.
Here's what is on the menu for the next two weeks
Next week I will do walk-throughs on the topics below. See the links for the relevant tutorials:
Preloader (link)
Network/Database Communication (link) (link)
Masking (link) (link)
Multidimensional Arrays (link)
Sebastian will discuss these topics the following week:
Components (link) (link)
Imaging API/Drawing API (link)
Star Animation Example File: Download file
Here is the list of topics we came up with. Got another - email me!
Preloader
Imaging API/Drawing API
Components
Masking
Multi-dimensional Arrays
Network/Database Communication
Here are the projects I have received so far:
Jeungah Kim
Giovanni Gensale
Karl Ozaeta
Andrea Piekarski
Jenny Davis
April.Gardner
Mike Pastore
Sarah Tan
Jason Meinert
Christian Botting
Andrea Parent
David Becker
Rasvan Iliescu
Details on the Final Project assignment can be viewed here
I just discovered the Flash-Creations.com site and I highly recommend spending some time digging through it - both for general techniques and scripting tutorials. The references and examples are excellent!